Under the floorboards
This is where theweird machinery lives.
Armies that refuse to wait their turn. Characters that can explain why they chose something.
Pull it apart01 / SYSTEMIC WAR
Undivided
Prototype · Unreal Engine 5.8Undivided is a greybox systems prototype built around Unreal's Mass framework. Squads choose targets, reinforce through gates, climb a class ladder and contest a battlefield that keeps moving without waiting for a hero. The current baseline is deterministic, instrumented and recorded at seven functional tests passing.
captured from the live simulation. greybox mannequins, primitive weapons, no hand animation of the war.

↓ the bars under the clip are the same soldiers the camera is flying over, sampled once a second before filming.
Solid = alive. Hatched = mid-swing. Sampled once a second from the same run the camera flew through.
02 / EXPLAINABLE INTENT
Motive Engine
JavaScript · Unity · Unreal Engine 5.8Why did it choose that?
Motive Engine evaluates authored motives against live context and traits, explains why one choice won and returns a response key for the game to handle. It deliberately stops at intent: movement, animation, combat, dialogue and pathfinding remain owned by the host game.
The Unity package includes four Decision Labs, the live Motive Debugger, ScriptableObject authoring and JSON import/export. Optional execution bridges show how response keys connect to existing systems; AI Skills provide integration and debugging instructions for coding assistants.
Motive is an explainable Utility AI decision layer. The Unity listing supports Unity 2022.3 LTS and Unity 6, with Unity’s official Newtonsoft JSON dependency. The repository also contains JavaScript and Unreal Engine implementations.
Available now. Free on the Unity Asset Store.
Get Motive Engine free ↗Projects powered by Motive ↗
Shipping with Motive? Get the official credit kit ↗
Documentation: start with the package README and Motive Engine manual. Technical help: [email protected].


Motive chooses and explains intent. The host game still owns every response: movement, animation, combat, dialogue and pathfinding.

Made in Edinburgh by Clayton Forde.







