Under the floorboards
This is where theweird machinery lives.
Armies that refuse to wait their turn. Characters that can explain why they chose something.
Pull it apart01 / SYSTEMIC WAR
Undivided
Prototype · Unreal Engine 5.8Undivided is a greybox systems prototype built around Unreal's Mass framework. Squads choose targets, reinforce through gates, climb a class ladder and contest a battlefield that keeps moving without waiting for a hero. The current baseline is deterministic, instrumented and recorded at seven functional tests passing.
captured from the live simulation. greybox mannequins, primitive weapons, no hand animation of the war.

↓ the bars under the clip are the same soldiers the camera is flying over, sampled once a second before filming.
Solid = alive. Hatched = mid-swing. Sampled once a second from the same run the camera flew through.
02 / EXPLAINABLE INTENT
Motive Engine
JavaScript · Unity · Unreal Engine 5.8Why did it choose that?
Motive Engine evaluates authored motives against live context and traits, explains why one choice won and returns a response key for the game to handle. It deliberately stops at intent: movement, animation, combat, dialogue and pathfinding remain owned by the host game.


Motive chooses and explains intent. The host game still owns every response: movement, animation, combat, dialogue and pathfinding.

Made in Edinburgh by Clayton Forde.







