Under the floorboards

This is where theweird machinery lives.

Armies that refuse to wait their turn. Characters that can explain why they chose something.

Pull it apart
Undivided: a corner melee, blue spears against green axes.
NOBODY WAITS / UNDIVIDED ↓
FOUR ARMIES. NOBODY WAITS.7 / 7 TESTS STILL STANDINGSCROLL / PICK / POKE AROUND
Vhal Rhazek · playable character studies from the original Undivided concept

01 / SYSTEMIC WAR

Undivided

Prototype · Unreal Engine 5.8

Undivided is a greybox systems prototype built around Unreal's Mass framework. Squads choose targets, reinforce through gates, climb a class ladder and contest a battlefield that keeps moving without waiting for a hero. The current baseline is deterministic, instrumented and recorded at seven functional tests passing.

Four behaviour-led faction doctrinesMass-based armies and pooled representationSquad targets, gates, waves and terrain7/7 recorded functional tests

captured from the live simulation. greybox mannequins, primitive weapons, no hand animation of the war.

SYSTEM SHAPE NOT GAMEPLAY
Undivided systemic war diagramFour faction gates feed squads toward a contested central arena while faction doctrine, pressure and reinforcement loops keep the war moving. This is a system diagram, not gameplay.RAYZEWYRDEDECAYETHYRSTCONTESTEDARENAWAR CONTINUES
SYSTEM DIAGRAM · NOT GAMEPLAYGates → squads → contested arena → pressure → reinforcement
Close melee of Undivided troops.

↓ the bars under the clip are the same soldiers the camera is flying over, sampled once a second before filming.

02 / EXPLAINABLE INTENT

Motive Engine

JavaScript · Unity · Unreal Engine 5.8

Why did it choose that?

Motive Engine evaluates authored motives against live context and traits, explains why one choice won and returns a response key for the game to handle. It deliberately stops at intent: movement, animation, combat, dialogue and pathfinding remain owned by the host game.

01Ranks authored motives against live context02Explains the winner and runner-up03Returns stable response keys04Does not replace behaviour or movement systems
Motive Engine decision lab running in Unreal Engine with ranked motives and an explanation panel.
THE DECISION LAB
Motive Engine configuration editor showing its signals, agents, motives, responses and validation status.
CONFIGURE / INSPECT
RETURNS A KEY. THE GAME DECIDES.
STILL CURIOUS?

Motive chooses and explains intent. The host game still owns every response: movement, animation, combat, dialogue and pathfinding.

Lab Notes ↗ How we work ↗

Made in Edinburgh by Clayton Forde.

Build the war first. Add intelligent individuals second. Add persistent ones third.

Platforms · publishing · press · good questions

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