
Dragonflies /
Thirty seconds in BAIT.
Street → alley → crime scene → rooftop. A runthrough of the Dragonflies environment in Unreal.
Watch the update ↗PRETTYNERDEE / DEVELOPMENT NOTES
Characters, environments, and a lot of “I wonder if this will work?” The build-in-public clips and the notes behind them.
Meet Dragonflies ↗
Dragonflies /
Street → alley → crime scene → rooftop. A runthrough of the Dragonflies environment in Unreal.
Watch the update ↗
Dragonflies /
Dragonflies is our main project now. Evidence, the occult, and a night that carries on without your permission.
Read the devlog ↗
Dragonflies /
Notes from the Bait environment work: shelter, evidence, and a route that needs to make sense on foot.
Read the devlog ↗
Dragonflies /
From the earliest concepts to the version going into the game. Still iterating.
Watch the update ↗
Dragonflies /
KIZUNA. The stage build, turning in the light.
Watch the update ↗
Dragonflies /
Valerie starts to feel like a character rather than a concept sitting in a folder.
Watch the update ↗
Undivided /
We assumed the centre. The armies disagreed.
Read the devlog ↗
Undivided /
Five render passes, four of them inside somebody's shoulder.
Read the devlog ↗
Undivided /
Walkable terrain went in. The steering quietly pulled everyone back down.
Read the devlog ↗
Undivided /
The crash reporter was telling the truth about a different problem.
Read the devlog ↗
Undivided /
Four hundred soldiers facing ninety degrees off their direction of travel, and one root component to blame.
Read the devlog ↗
Undivided /
A war you can trust is a war you can re-run.
Read the devlog ↗The earlier Lab Notes archive is still available at its original address.