Dragonflies development environment: a rain-soaked alley with fire escapes, neon light and a cordoned investigation scene.
IN DEVELOPMENT UNREAL ENGINE
In developmentCurrent project

Dragonflies

Look closer. The night does not wait for you.

The game

Eris trusts evidence. Valerie knows things she should not. Dragonflies is an investigation / action RPG in development, set in a rain-soaked, near-future New York where technology meets the occult. One investigator, one very unusual partner, and cases built around what you notice — and what you choose to do about it.

Status
In development
Genre
Third-person investigation / action RPG
Engine
Unreal Engine
Platforms / format
PC / Xbox — planned

01 / WHAT YOUR HANDS ARE DOING

The loop, stamped.

  1. 01Observe
  2. 02Investigate
  3. 03Choose
  4. 04Question

02 / DESIGN DIRECTION / IN DEVELOPMENT

The rules are doing the talking.

Rule 01Design direction: attention changes the case. Looking closely should matter more than following a marker.Rule 02Eris’s Skull tools are built into the investigation design. Finding an anomaly is not the same as understanding it.Rule 03Technology and occult help offer different ways into a problem. Valerie is a partner with her own mind.Rule 04Dense, authored locations. Current work centres on the Bait environment and investigation route.
Dragonflies Case Bait main menu over the rainy alley entrance, with Play and Exit Game options.
MAIN MENU / DEVELOPMENT CAPTURE
The Bait alley entrance, looking between neon-lit fire escapes towards the investigation cordon.
ALLEY ENTRANCE / DEVELOPMENT CAPTURE

Your move

Follow the current build.

In development. Images are work-in-progress environment captures, not a finished gameplay showcase. Features describe the intended game; PC and Xbox are planned platforms, not confirmed releases.

Follow the Dragonflies devlog ↗