An isometric blue-hour winter homestead in SNØ, with a lone marksman standing in the snow.
IN DEVELOPMENT GODOT 4.7.1
In developmentCurrent project

SNØ

The snow slows you, hides you, remembers you—and gives your route away.

The game

Cross a blue-hour Finnish winter where every step changes the tactical picture. Snow slows you, conceals you and records your route; wind can erase that evidence. Observe, range the shot, manage your breath, fire once, then relocate before a rifleman follows your tracks and returns fire.

Status
In development
Genre
Isometric winter sniper-survival
Engine
Godot 4.7.1
Platforms / format
Single-player · Current PC development build

01 / WHAT YOUR HANDS ARE DOING

The loop, stamped.

  1. 01Observe
  2. 02Conceal
  3. 03Range
  4. 04Fire
  5. 05Relocate

No concept art alibis

Watch the game move.

Muted by default. Playback starts only when you choose it.

CURRENT BUILD RUNNING LIVE
Early SNØ visual and character studies · not gameplay

02 / WHERE IT GETS INTERESTING

The rules are doing the talking.

Rule 01Snow depth changes movement and concealment.Rule 02Tracks become evidence that enemies can follow.Rule 03Ballistics account for drop, wind and travel time.Rule 04A living rifleman patrols, investigates and returns fire.
SNØ gameplay showing the cursor-led scope view over the snowy homestead.
SHOT 01
SNØ gameplay during a blizzard around the warm-lit cabin.
SHOT 02
Two armed figures facing each other across the snow in SNØ.
SHOT 03

Your move

Follow the current build.

no public build link yet. soon-ish.