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Dragonflies /

The rain has to belong to the street.

Notes from the Bait environment work: shelter, evidence, and a route that needs to make sense on foot.

Bait alley entrance in development, with neon-lit fire escapes leading towards the police cordon.
Dragonflies / development environment capture

A wet pavement material does not make a rainy street. The light, the sound, the shelter and the route through it all have to agree. That has been the useful problem in the Bait environment work.

The 24 September checkpoint connected a proximity-based evidence inspection to a service-door route up to the roof. That is a small piece of the game, but an important one: approach something, inspect it, then move through the place without fighting the scenery.

Rain shelter is being handled with exclusion volumes. The sound drops under the shop canopy and returns outside. It is an approximation, and the audible mix still needs a proper listening pass. No point pretending a working component is the same as a finished atmosphere.

The same pass worked on facade depth, wet surfaces, drainage, evidence lighting and roof-access signage. These are quiet details. Together they decide whether you read a place or just a collection of props.

There is still work to do. Some views are too dark, glass needs attention, and the whole perimeter needs checking. The route check is not a frame-rate benchmark or proof of a finished slice. These captures show the environment in development. The job now is making it clearer, more coherent, and worth walking through.

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