Dragonflies /
Look closer. That is the game.
Dragonflies is our main project now. Evidence, the occult, and a night that carries on without your permission.

Eris trusts evidence. Valerie knows things she should not. Put them together in a rain-soaked New York and there is a game worth making. Dragonflies is now the main focus at PrettyNerdee.
The idea is simple: paying attention should change what happens. Not because a quest menu offered you option B. Because you looked back, noticed something that did not fit, and decided to follow it. The world should be allowed to contain things you never see.
Eris has technology on her side. Her Skulls are investigation tools, not an excuse to coat the whole street in glowing answers. Finding something strange and understanding it are different jobs. The player still has to do the second one.
Then there is Valerie. Useful, certainly. Predictable, less so. The relationship between evidence and occult certainty is at the heart of the design. We want accepting her help to be a decision, not another button on a toolbar.
That is the direction, not a claim that every system is finished. Current work is on the Bait environment, investigation and traversal, alongside character development. The images here are development environment captures. There is no public build or release date to announce yet.
We will use this devlog to show the work as it takes shape: the decisions, the awkward bits and the things that finally start behaving. SNØ moves into the archive. The released games are still here to play. Back to the rain.